Whiteness is a religious worldview in the sense of providing those who inhabit it with idioms for constructing reality, ways ...
Atlus' RPGs - the likes of the Persona series and this week's Metaphor: ReFantazio - are well known for their stylish ...
Japanese game designer Katsura Hashino, who made his name with the high-school role-play Persona series, is in a reflective ...
Though new to the realm of fantasy, game designer Katsura Hashino and his team were driven by the challenge of simply seeing ...
The Persona series is known for its striking menu systems, but director Katsura Hashino reveals that making them is 'actually really annoying.' ...
Metaphor: ReFantazio brings a lot of gameplay mechanics from other Atlus games, but also has a lot of things that make it ...
Metaphor 's title is rather on-the-nose, as the world of Euchronia, though it has magic, is meant to serve as a mirror to the real world. It's a cruel world filled with inequality, conflict, ...
The scores are in, and Atlus' new RPG Metaphor ReFantazio is firmly a Game of the Year frontrunner alongside the likes of Astro Bot.
ReFantazio director Katsura Hashino has revealed that Atlus actually find it "annoying" to make its iconic and stylish menus.
There is no plot and no text, only shifting configurations of voice and instruments, intersecting and stretching out in all directions.
Metaphor: ReFantazio launches at the end of the week, but physical copies have somehow already made their way into the hands ...
Metaphor: ReFantazio from developer Studio Zero aims to take tried-and-true bits of powerhouse series like Persona and ...